
Pandvil Network
TIMELINE
TOOLS
ABOUT PANDVIL
0.0M
Followers
0.0B
Minutes Played
0M
Favorites
Built a system that increased followers 10× across 20+ live experiences
PROBLEM
RESEARCH
Fortnite's player base is mostly kids
They're not going to seek out a follow button or think to favorite a map on their own. If you don't ask, they won't do it.

The YouTube principle
Same reason every YouTuber says "like and subscribe". It works because people need the reminder.
OTHER CREATORS
Popups take up ¼ of the screen
Loud, impossible to ignore
Actively hurts gameplay experience
Map code shows name, not actual code
Breaks TOS
OUR APPROACH
Subtle, non-disruptive prompts
Appears every 10-15s, easy to dismiss
Respects the gameplay experience
Shows actual map code for discovery
Doesn't break TOS
SOLUTION
The Popup
A prompt displaying the map code and encouraging likes and favorites every 10 seconds, subtle enough to avoid disruption. It also doubles as a discovery tool when clips go viral.
Physical Alert
In-game element reinforcing the message. Matches the game's visual quality, not an afterthought.
ITERATIONS
Competitive Style
Clean, minimal. Zero distraction.
Variety
Cartoony, kid-friendly approachable style
IMPACT
0X
Follower Growth
0K
→
0.0M
Followers
1.6M notified per release
Higher launch day players
Compounding growth
Engagement

Better visibility
More players
Repeat
REFLECTION
PROBLEM

01 — Selection UI
Too many steps to pick a team. The "Your Selection" panel, confirmation flow, and unclear "Skip" vs "Close" actions added friction to a moment that should take seconds.
02 — Rank UI
The custom rank display didn't align with Fortnite's native health and shield system. It felt disconnected, like it was layered on top of the game instead of integrated into it.

03 — Transition UI
Round transitions showed a branded splash screen. It was a strong visual moment, but gave players zero performance feedback: no kills, no damage, no results. It interrupted momentum instead of reinforcing it.

04 — Timer UI
The countdown was functional but visually neutral. In competitive maps, the timer should feel urgent and intentional.
RESEARCH
Competitive pacing
Players want to move quickly between rounds. In high-performing competitive maps, transitions are fast and lightweight — players can jump back into gameplay almost immediately.
Reducing Cognitive Load
By comparison, some of our UI flows felt heavier. Selection required extra confirmation space, transitions prioritized branding over performance data, and certain elements lacked clear hierarchy.
COMMUNITY FEEDBACK
“Remove the red screen — it ruins momentum.”
— @Edgelaw
"Plz remove this screen between rounds."
— @Juqnpi
KEY INSIGHTS
SOLUTION
01 — Simplified Team Selection
The modal had too many steps for a time-sensitive moment. I combined selection and confirmation into a single interface, replaced "Skip" with "Close" to clarify the action, and cut the decision steps in half.
02 — Rank and Health Integration
The rank display and health bar both felt disconnected from each other and from the rest of our UI. I redesigned both to work as one cohesive system: aligned spacing, consistent contrast, and a visual language that matches across all Pandvil competitive maps.
03 — Performance-Based Round Transition
Players don't need to see branding between rounds; they want to know how they did. I replaced the splash with a structured scoreboard surfacing kills, damage, and team results during the same transition window.
04 — Elevated Countdown Hierarchy
Increased contrast and visual weight so the timer communicates urgency before each round. Small change, big difference in competitive intensity.
CONSTRAINTS
UEFN Limitations
Native elements can't be fully overridden. Required creative workarounds like the material-driven rank system.
Performance
High intensity on lower-end consoles. No unnecessary Verse logic, everything lightweight.
Screen Real Estate
Gameplay clarity always takes priority — especially during build fights and fast transitions.
IMPACT
Standardized framework
Faster map launches
Positive feedback
REFLECTION
0M+
Views
0M+
Comments

Blender


























