

Pandvil Network
TIMELINE
TOOLS
ABOUT PANDVIL
0.0M
Followers
0.0B
Minutes Played
0M
Favorites
Built a system that increased followers 10× across 20+ live experiences
PROBLEM
RESEARCH
Fortnite's player base is mostly kids
They're not going to seek out a follow button or think to favorite a map on their own. If you don't ask, they won't do it.

The YouTube principle
Same reason every YouTuber says "like and subscribe". It works because people need the reminder.
OTHER CREATORS
Popups take up ¼ of the screen
Loud, impossible to ignore
Actively hurts gameplay experience
Map code shows name, not actual code
Breaks TOS
OUR APPROACH
Subtle, non-disruptive prompts
Appears every 10-15s, easy to dismiss
Respects the gameplay experience
Shows actual map code for discovery
Doesn't break TOS
SOLUTION
The Popup
A prompt displaying the map code and encouraging likes and favorites every 10 seconds. It also doubles as a discovery tool when clips go viral.
Physical Alert
In-game element reinforcing the message. Matches the game's visual quality, not an afterthought.
ITERATIONS
Competitive Style
Clean, minimal. Zero distraction.
Variety
Cartoony, kid-friendly approachable style
IMPACT
0X
Follower Growth
0K
→
0.0M
Followers
1.6M notified per release
Higher launch day players
Compounding growth
Engagement

Better visibility
More players
Repeat
REFLECTION
PROBLEM

01 — Selection UI
Too many steps.
"Your Selection" panel, confirmation flow, ambiguous Skip vs Close: all friction for a moment that should take two seconds.
02 — Rank UI
The rank displaydidn't feel built in. Didn't align with Fortnite's native health and shield system visually or spatially.

03 — Transition UI
Branding between rounds felt forced with zero performance feedback. No kills, no damage, no results, just a logo interrupting momentum.

04 — Timer UI
Functional but visually inert. In a competitive map, the countdown should feel urgent. It didn't.
RESEARCH
Competitive pacing
In high-performing maps, transitions are nearly instant. Players jump back in before momentum breaks.
Reducing Cognitive Load
Our UI flows felt heavier than they needed to:
— Selection required extra steps
— Transitions prioritized branding over stats
— Key elements lacked visual hierarchy
COMMUNITY FEEDBACK
“Remove the red screen — it ruins momentum.”
— @Edgelaw
"Plz remove this screen between rounds."
— @Juqnpi
KEY INSIGHTS
SOLUTION
01 — Simplified Team Selection
Combined selection and confirmation into one step. Replaced "Skip" with "Close", cutting friction in half.
02 — Rank and Health Integration
Redesigned rank and health as one cohesive system. Aligned spacing, consistent contrast, same visual language across all competitive maps.
03 — Performance-Based Round Transition
Replaced the branded splash with a performance scoreboard. Players see kills, damage, and results in the same window.
04 — Elevated Countdown Hierarchy
Increased timer contrast and visual weight.
CONSTRAINTS
UEFN Limitations
UEFN doesn't let you fully override native elements.
Performance
High intensity on lower-end consoles.
Screen Real Estate
Gameplay clarity always takes priority
IMPACT
Standardized framework
Faster map launches
Positive feedback
REFLECTION
0M+
Views
0M+
Comments

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